Per the CAPRE DIEM code: Part 4. Core Classes - Simplified
Way of the Warrior - principle of Courage, allowed to use melee weapons (offense)
Way of the Wizard - principle of Truth (also Witcher included), allowed to use magic (defense)
Way of the Wanderer - principle of Love, allowed to use range and sing songs or use musical instruments (both)
Part 5. Complex Classes - if numbers permit
From these core classes come seven (7) classes apart from the starter commoner class (shepherd/farmer) with virtue of humility (color band = black): Fighter (pure Warrior) - virtue of valor (can use all weapons, except range); color band = red Mage (pure Wizard) - virtue of honesty (can heal and cast spells); color band = blue
Bard (pure Wander) - virtue of compassion (can inspire ans sign/use instrument in battle); color band = green
Druid - virtue of justice (also Monk/Mystic, can heal only); color band = purple
Ranger - virtue of spirituality (can use range weapon); color band = white
Crafter - virtue of sacrifice (can repair damaged weapons, shields, armor) = orange
Paladin - virtue of honor - reserved class (can do all classes, but must be knighted or esquire class) = gold
Detailed description of each class: Shepherd (initiate) - virtue of humility; color band = black

Fighter (pure Warrior) - virtue of valor (can use all weapons, except range); color band = red

Mage (pure Wizard) - virtue of honesty (can heal and cast spells); color band = blue

Bard (pure Wander) - virtue of compassion (can inspire and sing/use instrument in battle); color band = green

Druid - virtue of justice (also Monk/Mystic, can heal only); color band = purple

Ranger - virtue of spirituality (can use range weapon); color band = white

Crafter - virtue of sacrifice (can repair damaged weapons, shields, armor) = orange

Paladin - virtue of honor - reserved class (can do all classes, but must be knighted or esquire class) = gold
